![]() ![]() I won’t speak to the state of souls games, but Wo Long: Fallen Dynasty has set me on a path to explore them all. The truth is, the hours and fast combo combat usually does a number on my joints when I play, but here, there were enough elements to encourage you to slow down your button speed and respond to attackers that it allowed me time to breathe and to relax. For the particularly difficult bosses and mobs, spending time increasing your rank before fighting them can allow you an edge against an enemy (particularly mini-bosses) to help you on your way, even if you’re struggling.Īll of these things worked together to turn what could have been a frustrating and controller-breaking experience into something I wanted to keep playing, even after I rolled credits. As you get hit you lose morale, and when you get defeated your Morale Rank plummets, only staying above zero if you’ve increased your Foritifue by planting Battle Flags. As you defeat opponents, you gain morale. Additionally, the ability to do this is balanced out by the fact that each level requires an increasing amount of Genuine Qi.Īdditionally, the fact that Wo Long: Fallen Dynasty uses a Morale Rank system, you know exactly the level of enemies you’re getting into, which can be a mixture of low ranks and even high ones. That said, increasing your level doesn’t make you indestructible, but it does move you from being killed by one missed parry of a critical hit to three depending on what you increase. So to put it simply, if you’re stuck, you can farm to increase your level in any of the virtues (Wood was the way to go for me) until you feel comfortable enough to progress. You then use Genuine Qi to increase any of your Five Virtues Values: Wood Virtue (HP), Fire Virtue (Attack), Earth Virtue (Equipment weight limit), Metal Virtue (Spirit), and Water Virtue (Stealth). As you kill enemies, you gain Qi, with more coming from those you get revenge on, meaning you kill them after they’ve defeated you. While you can’t change the difficulty, you can take advantage of the Genuine Qi system. While that happened to me in the first boss which almost made me stop playing the game, there are other ways to handle a tough boss. A bad parry attempt is the difference between beating the boss and dying repeatedly. While this allows you to easily master boss fights, it also means that the combat is heavily dependent on calmly reacting to the enemy instead of pressing buttons continually. Once you master the parry or can at least hit it two out of three times, you’re mostly golden. When you do this, you negate damage and you cause the boss’s soul gage to fill and ultimately cause them to stagger, allowing you to perform a special that substantially deals damage. Instead of having to guess or learn a new fight mechanic for each fight, Wo Long wants you to parry and parry often. The first of which is that you can parry every, and I do mean every, boss’s critical hit. However, Wo Long: Fallen Dynasty has a number of mechanics that are built to help push you further once you master them. You see I’ve tried to play souls games before, but each one added anger to each death. I died over and over and over, and yet, I didn’t get angry. ![]() Excited about the game’s take on Chinese Mythology, Ninja Team, and just how gorgeous it looked, to say that I was woefully unprepared for the game’s souls-like genre is an understatement. I died 63 times against Wo Long: Fallen Dynasty‘s first boss…and that’s just when I started talking. Wo Long: Fallen Dynasty players use swordplay based on the Chinese martial arts against increasingly difficult battles. Near death, you meet a young man who gives you a Jade amulet, healing you of your wounds and starting you on your path, and throwing you in the middle of a vicious rivalry between warring factions. That’s where you find yourself, in a pillaged village in the Xu Province. There, demons plague the Three Kingdoms as does the Yellow Turban Rebellion. The game follows a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty in China. Published by KOEI TECMO America and developed by Team NINJA, Wo Long: Fallen Dynasty is a souls-like RPG that brings beautiful environments, fantastic character designs, a phenomenal score, and some of the best combat gameplay I’ve experienced in awhile. ![]()
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