I design vector pieces in AI and export them to IconJar. I very rarely use PS, Xd or Sketch anymore. Then the CMS came and everything changed. i’d still do a lot of graphic design in those tools if it wasn’t for Webflow. I’d design graphic intentions in PS, Xd or Sketch. When I started with Webflow I was still doing 1:1 websites in Balsamiq Mockup and I continued for a bit. Capto, Gifox, HazeOver, IconJar, Sip, Squash, Photolemur.Pixelmator Pro, MindNode, LittleIpsum, OmniGraffle, xScope, Typeface, Affinity Photo, Affinity Designer, Final Cut Pro, Motion.These are the design related apps I use when I’m not in the Webflow Designer: I’m definitely open to new workflow tips/ideas. Everyone wants to streamline their process and manage time wisely, yet we all have different design preferences. So right now I’m trying to find a way to get a strongly defined design direction prior to jumping into Webflow but want to avoid the time to create mockups. This can leave me with a lot of styles to clean up and old animation tests. I’ve tried to place Omnigraffle or Affinity Designer in the middle before going to Webflow, but I often feel hindered or held back by not just designing functioning code up front.īut I will admit that I also feel that the freedom provided by Webflow can lead me to second guessing the design and interface since it is so easy to adjust. I’ll gather inspiration, sketch if necessary, and create a Mindnode for larger sites or CMS. I go straight into Webflow as soon as possible. Curious to see what Affinity Publisher is gonna be like when it’s being released… Guess I still use InDesign and AfterEffects every now and then, so I’m a bit hesitant to give up Adobe CC. Have been considering to switch to Affinity Photo, since I liked the trial version, but somehow I haven’t done it yet. Also, heaps of well known US software companies have switched to Sketch, so Product Designers basically have to learn the software if they wanna be successful there.įor bitmap images I still use Photoshop, as I’ve got the Creative Cloud subscription. There’s a large amount of tutorials and additional (free) resources such as UI kits available for Sketch, too. It’s functionality can be easily expanded via free plugins and the software plays well with other services such as InVision (for making interactive prototypes). Why is Sketch so popular? I think there’s several reasons for that. You can very easily move objects around on the page without adhering to the rules of html & css. Yes, I also think it’s better to first use a program like Sketch or Affinity Designer (haven’t tried it yet, but heard great things about it) to do your static mockup.
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